Grand Theft Auto - Living the Dream
Grand theft auto
I acquired onboard with the Grand Theft Auto series in GTA 3, I didnrrrt have a PC and even though one of the top down versions arrived on the scene on the original PlayStation, this hadn't register on my radar. I vaguely remember someone showing me, nevertheless it seemed like a throwback to the downward view games with the 80's arcades, there were much more interesting games that i can be to be spending my time on, such as checking out the back of a (then) very blocky Lara Croft. It was not until GTA 3 around the PlayStation 2 hit, which i remember sitting transfixed in the friends living room, open mouthed while i watched him swapping cars, fat loss rampage and generally just blowing stuff up randomly.
I was in love (with all the game, not Mike. Sorry Dude).
Vice City was the one that I remember the best, using its combination of neon, 80s movie references, stellar voice cast ensemble including Ray Liotta and Burt Reynolds, the first appearance of tandem that seemed to scream along at breakneck speed when compared with most of the cars, helicopters, and that crappy Dodo plane which was as hard as hell to regulate. It seemed complete, polished and finish.
San Andreas pushed the envelope further. The map grew to four times the size, the flight aspect was greatly expanded, character interaction with random events, the Hollywood influence was still being strong with Samuel L. Jackson, Gary Busey and Chris Penn among others giving great voice performances. I didn't really connect with the lead character as much and located certain aspects intervening that were a bit irritating, but a minimum of you finally didn't die when you fell in the water.
GTA 4 needs to have been another step forward but after a while playing it, I obtained bored. The Hollywood factor went, you were constantly being hassled by perople including the main character's brother, Roman, to go and do some boring activity like drinking unless you fell over, playing darts or bowling. If you kept turning them down, they were irritated. It was slow, had long replay on each mission if you stuffed up, and it was just dreary and depressing. Where had the thrill gone? The Lost and Damned expansion followed, soon after that, The Ballad of Gay Tony. Neither which I bothered with as I had become despondent using the series, but apparently these folks were a step in the right direction again.
So essentially GTA 5 is a lot more of the same, lots of driving, side missions, getting together with odd characters, but it's also so much more. Rockstar realizes from the previous mistakes in GTA 4 and addressed them brilliantly, sometimes the answer is simple. Instead of getting annoying telephone calls hassling you to take part in social events, you're able to decide when, or even if, you want periods from the main story to complete some recreational stuff. This list is expansive also: cycling, triathlon, tennis, golf, yoga, racing, sky diving, base jumping, deep-sea diving. I'm sure there are some I've not come across yet, however, you have hours of entertainment just there. You can spend hours exploring this vast playground yourself or buy strategy guide to offer you a helping hand.
The main single character has additionally been dropped in favour of three distinctly different characters, Michael, the retired bank robber and thief, Franklin a street hustler wanting to escape his ghetto surroundings, and Trevor, a sociopathic lunatic. We first meet Michael and Trevor within a flashback which not only establishes their friendship plus a brief run through of the basic controls, but additionally sets up Michael's story. We catch him ten years following the botched hold up, living out his days in witness protection located on his sofa, watching movies with a glass in his hand flanked by his horrendous family.
Events engage in that bring Michael and Franklin together to pull a heist which in turn puts Michael back on Trevors' radar, long having thought uncle had perished. Once these 3 meet up, the story and map actually starts to unfold and you can jump bewteen barefoot and shoes, not only during downtime but also during the larger missions. The switching mechanism is surprisingly easy and fluid, enabling you to carry out the separate aspects of the heist in the perspective of each participant, Trevor flying, Michael sneaking and stealing and Franklin, utilizing a sniper rifle to cover Michael or driving some slack vehicle.
Being able to play from not one but three different characters' perspectives certainly contributes hugely to keeping events from getting stale and repetitive. There's more considered that needs to go into jobs, selecting a game play, a crew and balancing a more substantial cut with the danger of employing cheaper, less experienced crew members.